Friday, December 05, 2008

Comics Out Thursday December 4th, 2008 (Morrison's Batman))

Batman 682.



Superhero origin stories are told again and again -- even Superman is getting a new one, which is just silly at this point, yeah? The trick is, what are you going to add to the story that was not there before persuasively. How many times have I seen that bat crash through Batman's window? Lots of times. How many times has it occurred to me that the bat is surely dead as a result of the crash through the window? Zero. That there would be a mess to clean up? Zero. That of course Alfred is going to have to dispose of this stupid fucking animal, which has no symbolic significance for him? Zero. That he is going to have to THROW IT AWAY and BURN it, because it is a dead animal that is going to give someone RABIES or something. That page seriously cracked me up, because it perfectly fulfills the Hollywood axiom of be INEVITABLE yet SURPRISING. (If I was still arguing that Morrison was in a literary agon with Miller, this would be a great subversion of Year One, but I am declaring that fight over. Morrison never stood a chance, but he can still hold his head proud for kicking the crap out of Alan Moore's Man of Tomorrow story in All Star Superman).

The rest of the issue was not so good. The variant history thing where you acknowledge variant tellings of the story with "thats not how it happened I have seen before and seen better. I have certainly seen it DRAWN better by John Cassaday in Planetary/Batman. Mothman and Snake man did not do it for me. The art was occasionally charming (panels 2 and 4 of page 13 for example), but not by any means a favorite. The end reveal was OK, but as Tim Callahan points out, it refers to a book that came out long ago, and which I do not really remember anymore. Overall: a lukewarm comic book with one great page.

Deadwood Parody

Darius Kazemi, when he found out I was watching Deadwood sent me this pretty funny youtube Deadwood parody. Not Safe For Work, and probably not that funny if you have not seen the show.

Thursday, December 04, 2008

What I've Been Playing

by Ping33

Hello all,

I'm back sooner than I expected... more than a year ago I posted my 'top 10 games of all time'

Every year there seems to be a debate as to if the current year is the best one in gaming history, this makes sense as technology is constantly improving. In films, it's not often true that the sequel is better than the original, there are exceptions (Star Wars, maybe The Godfather...) but these are vastly outweighed by those which aren't (Indiana Jones, Matrix, Lord of the Rings, every horror movie ever... Weekend at Bernies) In games this ratio seems to be reversed, I can think of few games where part 2 isn't better than part 1 (Big ones being Devil May Cry and Halo.)

I acknowledged this in my list where I had the 10th spot as 'reserved for the now'
I think it's interesting how much my list can change in 15 short months so I would like to take this chance to update with annotations about the additions and subtractions.

Legend of Zelda: The Phantom Hourglass (Nintendo DS) - (replacing Zelda: Wind Waker) Phantom Hourglass is the direct sequel to WW which is quite rare in the Zelda series, as virtually all of them tend to recreate the story rather than update it. PH is also the most different Zelda game since Zelda II. I loved Wind Waker because I thought it's graphics held up better than the aging Zelda Ocarina of Time and because it was just plain fun. PH updates the formula via the sole reliance on touch-screen controls. That plus the ability to take notes and make marks on the map are genius applications of Nintendo's technology and fit in perfectly with the Zelda series (far more perfectly than the clumsily implemented waggle controls of Zelda: Twilight Princess for Wii)

Joust (just about every videogame system since 1981) - (Returning Champ) I loved and still love the feeling of weight you get while flying, this was the first game which caused me to use Body English to vainly keep my Jouster out of the morgue.

Jet Set Radio Future (Xbox) - (Returning Champ) Man, I love this game. I also just got a used copy of the Gameboy Advance remake of Jet Grind Radio, the Dreamcast original the name was changed from 'Jet Set' to 'Jet Grind' in the west because Rare had a game called Jet Set Gemini for the n64 and threatened to sue Sega if they didn't change it, I guess that wasn't an issue by the time JSRF came out for Xbox, not sure why they didn't revert to 'Set' with the GBA game. In anycase, I'm not a fan of the isometric controls on the GBA version but the music and aesthetics are still strong. As for JSRF, it is perfection... the speed, music, everything. JSRF is a under-appreciated masterwork which never garnered the audience it deserved. Cross genera games have a tendency to do poorly commercially and this Platforming/Skating mash-up is no exception. But it is playable on Xbox 360 if your 360 has had a system update since April 19th 2007 stop reading this and go to ebay and drop $10 on this immediately!

Bioshock (PC,PS3,360) - (Replacing Halo) For my money Bioshock is the best single player FPS. Wonderful design (Underwater Art Deco.) Superbly written with great themes (what other game is a meditation on Objectivism?!) On my list Bioshock replaces the juggernaut called Halo. A wonderful game which has dimmed in my mind as each sequel gets worse and my memories of LAN matches fade into the haze that was 1999.

Starcraft (PC) - (returning champ) still my favourite RTS game though Age of Empires III comes close. I will even spend money to upgrade my PC to play Starcraft II when it comes out.

Final Fantasy Tactics: The War of the Lions (PSP) - (replaces Nights: Into Dreams, the memory of which was killed when the awful Wii sequel came out) Shortly after making my list last year I discovered FFT. I got halfway through the PS1 version on my (hacked) PSP before my Hong Kong Knock-off Memory card died. Then I got the PSP Remake which outshines the original in several ways. I played Final Fantasy Tactics in some form or another from September 2007-March 2008, I then got the DS sequel FFT:A2 in June and played THAT for several months. I LOVE these games... LOVE them.

Portal (PC,PS3,360) - (Replacing Super Metroid) The best written game in recent memory is a puzzle game?! strange but true. Portal is so good it got my wife to play a FPS to completion. There is a reason that so much of its content went on to become Internet memes. Portal will be long remembered as a cultural milestone beloved by all. And Then There Will Be Cake!

Every Extend Extra (PSP) or Every Extend Extra Extreme (360) - (Returning Champ) I wrote a rapturous ode to the PSP version of this on my own aborted blog and that still holds up. I think e3 is better than e4 but both try to do different things. e3 recreates Asteroids with shortish bursts of play while e4 is a tantric epic which can take hours.

Burnout Paradise (PS3, 360) - (Replacing WipEout, though the new WipEout HD for ps3 is also spectacular) The flat out best racing game, with the best online features, and prettiest graphics EVER. Just an amazing, stunning achievement and best of all... Criterion keeps on supporting it with new content!

#10 Reserved for the NOW (Little Big Planet, Fallout, and the new GTA IV Content in Feb!)

What have we learned from this?
More than half the entries have changed in a little over a year, only Burnout and Phantom Hourglass are purely technical achievements. Bioshock's wonderful graphics and design help it but it and Portal are both new entries which made the list in large part because of writing (an element which didn't factor on the old list.) Now that graphics and tech resources aren't as limited I think games are freed to explore more areas than just having the most realistic images and best sound. Portal and Bioshock can push narrative. Little Big Planet can push design and user involvement. Fallout, Oblivion and Grand Theft Auto can push immersion. I look forward to writing this list next year and wonder how it will have changed.

Jason Powell on Uncanny X-Men #185

[Guest Blogger Jason Powell continues his issue by issue look at Chris Claremont’s X-Men run. For more in this series, see the toolbar on the right.]


Uncanny X-Men, The #185
“Public Enemy”

This issue at least pulls together some of the many chaotic ongoing subplots Claremont has got simmering at one time. Raven and Valerie had been bouncing around the title for the last couple months doing nothing of seeming relevance, but Claremont weaves them in here, as we see their meeting with Forge and the material involving his “Neutralizer” (a weapon that steals superpowers) become tied in with the dangling thread of issue 182, wherein Rogue was framed for murdering a government agent. We see now where Claremont was going with all of this in the climactic bit, as a Neutralizer-blast meant for Rogue hits Storm, inaugurating a new status quo for the latter character: She is now powerless. This is actually a supremely logical step in Ororo’s evolution as a character, a perfect way to continue her ongoing progress from the original mother/goddess incarnation of the classic Cockrum/Byrne days to someone more down to earth (both literally and figuratively).

The centerpiece of “Public Enemy” is a lovely extended sequence between Storm and Rogue set on a Mississippi riverbank. Romita Jr. and Green shine in this section of the comic, both with the lushness of the environment and in their visualization of Rogue, suddenly -- and for the first time – a very sexy character. Matters become a little awkward when the scene switches from sentimental to action-packed. The art remains top notch (note the particularly arresting panel depicting Storm as she shoots lightning from every extremity), but Claremont’s writing instantly and inexplicably becomes awkward. There’s a particularly painful bit in which Rogue self-consciously analyzes her own thoughts during a firefight, realizing that she is more heroic than she thought; it’s really awful.

Also, while it’s true that certain threads are being pulled tighter, others continue to be awkwardly jumbled in. A scene with Rachel tells readers what they’d surely guessed – Rachel is not just some random mutant from an alternate future; she is the daughter of Cyclops and Jean Grey (though she mistakenly pegs Madelyne’s voice as that of her mother’s during a phone call). It’s not exactly a shocker, and the dramatic beat of Rachel reacting to some anachronism or present-day surprise by bursting into tears is already getting old, and this is only the second month Claremont’s used it.

Meanwhile, Destiny mentions that “the very fabric of time itself has been rent asunder.” This probably refers to the same menace that Naze was concerned with in the previous issue, but two months in a row of such vague threats is – again – getting old. Claremont also is making things a bit tough on readers: Is the rending of time’s fabric something to do with Rachel having just come from the future? (The answer will turn out to be no, but that’s certainly not clear here.) Is it anything to do with the “Demon Bear” in New Mutants? (There, the answer is probably yes, but even that’s debatable because Claremont is so vague.)

The reference toward the end to a Storm/Mystique story in “future issues of Marvel Fanfare” is frustrating as well. Key story beats are being omitted simply so they can appear in some other comic book – at some vague point in the future? (The actual story doesn’t appear until Marvel Fanfare #40, some three years hence. It’s not bad, but it isn’t worth the wait either.)

The last page marks the final insult, in which the Rom villains known as Dire Wraiths announce their attention to kill Forge. Villains we have never seen in action (unless we read Rom, of all things) threaten to kill a character we know virtually nothing about. This is a cliffhanger?

[This sounds like some of Morrison's crap cliffhanger beats from New X-Men. He really DID steal everything from Claremont. :)]

Wednesday, December 03, 2008

Free Form Comments

Say whatever you want to in the comments to this post -- random, off topic thoughts, ideas, suggestions, questions, recommendations, criticisms (which can be anonymous), surveys, introductions if you have never commented before, personal news, self-promotion, requests to be added to the blog roll and so on. If I forget, remind me. Remember these comments can be directed at all the readers, not just me.

ALSO. You can use this space to re-ask me questions you asked me before that I failed to answer because I was too busy.

AND you can use this space to comment on posts that are old enough that no one is reading the comments threads anymore.

You do not have to have a blogger account or gmail account to post a comment -- you can write a comment, write your name at the bottom of your comment like an e mail, and then post using the "anonymous" option.

WRITING FOR THIS BLOG. If I see a big free form comment that deserves more attention, I will pull it and make it its own post, with a label on the post and on the sidebar that will always link to all the posts you write for this blog. I am always looking for reviews of games, tv, movies, music and books.