My dear friend Jill Duffy -- a bona fide girl reporter -- is the editor at GameCareerGuide, which recently hosted a Game Design Challenge for its readers: design a game based on Hamlet. "The primary limitation was that if in-game characters spoke, then the words that came out of their mouths had to be directly from the original text."
Forgive me if they mention this somewhere on that site and I missed it in my scan, but a few years ago I played and enjoyed this Infocom-style Hamlet Text Adventure.
I was about to wax nostalgic about Infocom, but I'll stop now.
Jason Powell has taken on the yeoman's job of doing an issue by issue analysis of Chris Claremont's 17 year Uncanny X-Men run in an effort to make me feel bad for saying Morrison invented all kinds of things he did not in his New X-Men run, and for spelling Claremont "Clairmont" in my superhero book.
Scott McDarmont (Scott91777) is an Instructor Of English at Radford University, Radford VA, an avid reader of books by guys named Chuck, he usually “waits for the trade” on comics unless Frank Miller is somehow involved. He owns more Def Leppard CDs than Bob Dylan CDs and he is ‘Ok’ with this and, while he may answer different publicly, he secretly feels that The Empire Strikes Back is the best movie ever made. He also feels that there are two kinds of people in the world: Indiana Jones people and John McClane people. He considers himself an Indiana Jones person
Jill Duffy, girl reporter, is a professional writer and editor in New York. She spent five years covering video game development in both San Francisco and London, examining the art, science, and business of the industry, and in 2006 was named one of the top 100 most influential women in the game industry. Her work has appeared in The Examiner newspaper in San Francisco, where she was the food section editor, as well as Game Developer, Gamasutra.com, Intelligent Enterprise, DigitalTrends.com, and several other publications. She holds a BA in English from the University at Buffalo. Indeed, she is on the Twitter and also keeps a blog about food.
Andy Bentley is a graphic designer in upstate New York. The first series of Batman movies got him in a comic book store and the DC animated series made him a life long fan. His senior thesis was a short film on the culture of comic books. Animal Man, Starman, and Preacher are among his favorite comic runs. He is an avid toy collector and enjoys playing basketball, mash-ups, karaoke and dark beers. He will be sequestered most of September with The Beatles: Rock Band.
4 comments:
Forgive me if they mention this somewhere on that site and I missed it in my scan, but a few years ago I played and enjoyed this Infocom-style Hamlet Text Adventure.
I was about to wax nostalgic about Infocom, but I'll stop now.
I assume you've also seen the dinosaur comics installments that deal with turning Shakespeare into a video game, but if not:
http://www.qwantz.com/archive/001177.html
http://www.qwantz.com/archive/001178.html
Another existing game is Hamlet: A Game In Five Acts, a hypertext game.
Hypertext critic and publisher, Mark Bernstein, has written a lot about the problems of genuinely adapting Hamlet into an interactive game.
Whoops, that was me, not Penny. :-)
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