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My dear friend Jill Duffy -- a bona fide girl reporter -- is the editor at GameCareerGuide, which recently hosted a Game Design Challenge for its readers: design a game based on Hamlet. "The primary limitation was that if in-game characters spoke, then the words that came out of their mouths had to be directly from the original text."
CLICK HERE for the results.
4 comments:
Forgive me if they mention this somewhere on that site and I missed it in my scan, but a few years ago I played and enjoyed this Infocom-style Hamlet Text Adventure.
I was about to wax nostalgic about Infocom, but I'll stop now.
I assume you've also seen the dinosaur comics installments that deal with turning Shakespeare into a video game, but if not:
http://www.qwantz.com/archive/001177.html
http://www.qwantz.com/archive/001178.html
Another existing game is Hamlet: A Game In Five Acts, a hypertext game.
Hypertext critic and publisher, Mark Bernstein, has written a lot about the problems of genuinely adapting Hamlet into an interactive game.
Whoops, that was me, not Penny. :-)
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